That being, meddling with the powerful artifacts, the tools of Kagrenac and the Heart of Lorkhan (a powerful deity in the Elder Scrolls universe).
Whilst there are established facts, such as when the disappearance occurred and what they were doing just prior. Therefore, unlike WoW, Elder Scrolls has established an audience attuned to the unreliable nature within its story telling.Īs they have established the world’s unreliable nature, the Elder Scrolls writers can make elaborations upon the world and explore alternative explanations for lore events with minimal negativity from the community.įor example, one of the biggest mysteries of the Elder Scrolls universe is the disappearance of the Dwemer (also known as the Dwarves or Deep Elves). This trend would continue in every game along the line.
Part 2: Learning From The Elder (Scrolls)Įver since the first Elder Scrolls instalment, Elder Scrolls: Arena, the lore and story explicitly states that it is unreliable through the use of phrases such as “it is said”, “allegedly”, and “according to some”, which are made by NPCs and in-game books alike. If you have not read Part 1 yet, please read Part 1 before reading this. This is part 2 of a two-part series detailing the implementation of a storytelling technique known as the ‘Unreliable Narrator’ within World of Warcraft and the Elder Scrolls series.